Use, Analyze and Create

 

Welcome back! This week we are going to be talking about the critical digital literacies of using, analyzing and creating. I have learnt lots about these three critical digital literacies over the last few weeks and am excited to share my insights.

I have come to understand the digital literacy of ‘using’ as the skill to adequately and suitably use digital applications to reach a specific goal or outcome (Hinrichsen & Coombs). Using includes multiple characteristics such as “finding, applying, problem solving, and creating” (Hinrichsen & Coombs). The ‘finding’ characteristic includes the ability to put together the right information from credible digital sources. When ‘applying’ the individual is able to use their digital resources effectively to reach a specific goal. When ‘problem solving’ you are able to appropriately use digital resources to solve problems. The ‘creating’ characteristic means creatively using digital tools while implementing digital literacy skills (Hinrichsen & Coombs).

This week I have come to understand ‘analyzing’ as the ability to “make informed judgements and choices in the digital domain” (Hinrichsen & Coombs). Analyzing includes three main characteristics such as “deconstructing, selecting, and interrogating” (Hinrichsen & Coombs).  ‘Deconstructing’ means that you can distinguish the meaning given in digital communications (Hinrichsen & Coombs). ‘Selecting’ means you can choose the right digital tools to use, from applications to content (Hinrichsen & Coombs). ‘Interrogating’ means you can decipher if the content is effective or determine “the purpose and impact” of the digital materials (Hinrichsen & Coombs).

While I was working over the past few weeks these critical digital literacies and their characteristics have impacted my learning. As a university student, I am constantly doing research online, on the web and through databases. I never thought about it before, but when doing reasearch I am constantly employing these critical digital literacies. For example, I always need to ‘analyze.’ When looking for information I need to ‘select’ the right digital resources, ‘deconstruct’ the meaning in the content, and ‘interrogate’ the content to determine it’s “purpose and impact” (Hinrichsen & Coombs). I need to employ this digital literacy almost every day. It is very critical to my success as a student. My constant need for this digital literacy to be successful makes me think how important it is to foster this digital literacy in my future students.

I believe an awesome way to teach students how to ‘analyze’ is by showing them what types of information they need to search for and what a good resource looks like. There is an abundance of information in our digital world that we can get within seconds, which is great. However, with an abundance of information, there is information that is not factual or credible. Students need to learn how to decipher what information is good, and what is not. When I was observing a classroom I was introduced to an excellent way to teach children this skill. The teacher of this class was having her students do a research project. She wanted her students to learn how to properly ‘analyze.’ In her lesson, she brought up the website “the endangered tree octopus.” This website is a site full of fake information on a fake topic. She used this as an example to her students to show them what bad information looks like.

Tree octopus photo

The Endangered Tree Octopus

The Endangered Tree Octopus – follow this link to “the endangered tree octopus” website. It is an excellent resource to help students develop critical digital literacies.

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Kahoot! – Follow this link to see my first creation of a Kahoot! I made it about practicing basic math skills. This would be an excellent tool for an end of the day check in, to see what your students learned that day in class. It makes it fun and engaging for the students.

This week the critical digital literacy of ‘using’ influenced my creative make. I made sure that I was using “deploy digital tools appropriately and effectively for the task in hand” (Hinrichsen & Coombs). The job I wanted my Kahoot! to accomplish was to provide a formative assessment for students. I believe Kahoot! is an excellent resource for formative assessment because it is a useful way to check in with what your class is learning and what you still need to go over.

Digital Resources for Formative Assessment – Check out this link to one of my posts with more formative assessment resources.

Thanks for reading!

See you next time,

Chelsea

Resources:

Hinrichsen, Juliet, and Antony Coombs. “The Five Resources of Critical Digital Literacy: a Framework for Curriculum Integration.” Research in Learning Technology, vol. 21, 2014, https://www.researchgate.net/publication/269900385_The_five_resources_of_critical_digital_literacy_A_framework_for_curriculum_integration.

 

 

Digital Resources for Formative Assessment

This week I collected a few resources I believe will help when doing a formative assessment in the classroom. Formative assessment allows the teacher to check in on students learning and understand what goals are being met, and which aren’t. These tools can help teachers to guide their teaching for their students to have the best learning experience.

Here are a few awesome resources:

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Kahoot – On Kahoot you can create a short quiz students can join in through their smartphones, tablets, or computers. You can create a quiz to see where your students are at.

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Padlet – Padlet is an online bulletin board. Here you can set up a board, ask a question, and have your students post an answer. This is awesome to see what your students are thinking before or after a lesson.

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Google Forms – Google forms allows you to make your own survey, with a long or short answer. Asking a few questions can help you know what you need to go over in the next lesson.

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Flipgrid – Flipgrid is an online video chat space. It allows students to make a quick clip in response to a question or reply to others. It is an awesome way to get students engaged in a conversation about the lesson while having the ability to gauge their understanding.

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Quizlet – On Quizlet, you can make your own digital flashcards. students can use these to see what information they are grasping from class.

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Poll Everywhere – Poll Everywhere gives you the ability to keep students engaged throughout the lesson, while also having knowledge of what they are understanding from the lecture. The application lets students respond to polls during a lesson using technology. This would be a good application for the older elementary ages.

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Back Channel Chat – This application is like twitter but is used only between the teacher and students. A good way to use this for formative assessment would be to send out a question to your class (which is following you) and have them respond.

Let me know of any other great resources in the comments. I love finding new resources I can use.

Thanks,

Chelsea

Making Meaning & Code Breaking

Over the past few weeks, I have been learning about the importance of two digital literacies, Code Breaking and Meaning Making.

Code Breaking  “involves the ability both to decipher and produce (encode) texts at a practical level” (coombs).  However, this skill typically has related to one’s ability to create and interpret forms of literature (coombs). The “elements” of code-breaking “do not transfer directly to the digital but they do have their equivalents” (coombs). This description of Code Breaking, as it applies to non-digital contexts, has assisted me in understanding how it can be applied to a digital context and why it is important. Unlike literature that exists outside of the digital world, digital contexts provide texts that are “predominantly multi-modal” and have “new operations for creating, navigating and interacting” (Coombs). Therefore, “the resource learners need for decoding and making meaning from multi-modal texts have an increased scope” (coombs).

There are a few characteristics of decoding such as, “navigation”, “conventions,” “operations,” “stylistics,” and “modalities” (Coombs). Each of these characteristics is important when an individual is decoding a digital context. It is important for “learners… to develop familiarity with the conventions and structures of digital media, sensitivity to the different modes at work within digital artefacts and confident use of the operational frameworks within they exist” (coombs). the development of these skills is pivotal for students because in our world children need to have the ability to understand and create their own understanding of digital contexts.

Making meaning is also a pivotal digital literacy. Making meaning means that the student’s power has been acknowledged, allowing them to partake “in the construction of a text” (coombs). It is a “reflective process” where “the content, style, and purpose of the text” relates to “prior experience, knowledge and responses of the reader”(coombs). Making meaning requires an individual to have “both understanding and interpretation” (coombs).

These two critical digital literacies impacted my work this week because they made me think of all the factors at play while I was learning how to use new applications. I thought about how I used prior knowledge to understand how these applications worked and implemented my decoding abilities. Through my creative makes, I can further show how I needed to use these critical digital literacies in order to create these makes I have shown below.

Canva – Follow this link to go to the Canva website. On this website, you can make a variety of visual aids. I made a Poster style checklist for children who are learning to write stories.

Canva logo

I have never worked with Canva before creating this poster. While I did this activity I had to do some code breaking and making meaning to develop my understanding of how the application worked. I used my previous knowledge from navigating other applications which are similar. Additionally, my “grasp of common functional procedures” gave me “confidence [when] engaging with new tools,” like Canva. My knowledge of operations was critical for me to have success with this application. If I did not have an understanding of operations the decoding would not have been as easy. While working with this application to create this poster I was able to “make connections” between my” new and existing knowledge,” which is a crucial characteristic of making meaning. Doing this exercise helped me to understand why it is important for teachers to teach their students how to develop a wide range of critical digital literacies. If I did not have any experience with technology I would have had a difficult time figuring out how Canva worked. I believe that my extensive knowledge of Adobe Photoshop was helpful while using this because that existing program knowledge helped me to move images and text within the program.

 

Storychecklist

A story checklist I made with Canva.com

As I was doing research this week about Code Breaking and Making Meaning I came across an awesome resource. I found Eleni Kyritsis blog. She “is the Leader of Digital Learning and Innovation” working as an elementary “Teacher [in] Melbourne, Australia” (Kyritsis). Her blog features an excellent post all about Spheros in the classroom. This blog post showcases several different lessons Spheros can be used for.

Right now you may be wondering; “What are Spheros?” Spheros are small spherical robots that teach children how to code and program. Children can use Bluetooth to connect their Sphero to an iPad. On the iPad, the child can create code for the robot to follow.

Eleni Kyristsis: “Sphero’s in the Classroom”

Kyristsis post about Spheros shows many examples of how this technology can be integrated into all types of lessons. In the lessons, she presents I saw many opportunities that would push students to develop both the digital literacies of code breaking and making meaning. For example, one of the lessons proposed that students can use Spheros to help develop their understanding of angles. In this lesson the teacher has the students calculate and draw angles, create them with tape on the floor, and program their Sphero to follow the angles. When doing this project children will need to enact their decoding skills because their preexisting knowledge will help them to navigate programming with the iPad. Many students will have had experience using iPads at home or in another context, this experience will assist them when they need to understand the operations. Likely, if the student has any experience with Apple products, they would know how to navigate to the app, touch the screen to complete actions, touch and drag the code blocks. These basic skills are important in developing a strong knowledge with a new application. Additionally, I think it is interesting how working with Spheros is a building block for creating base knowledge of programming. This application and technology is an easy introduction for the student to the basics of coding. The experience with Spheros will teach children preexisting knowledge that can serve as a basis for code breaking and making meaning if they go on to do coding in more complex applications and situations.

While working for Actua Canada this past summer I taught students how to program Spheros. I saw how the children we able to make meaning and code break, first hand. It took the students a little while to begin to understand how the program worked at first, but slowly used their past experiences, as well as trial and error, to make it work. I noticed that the children who had experience with iPads at home or in school were more successful, or faster, to figure out the program. The speed that the students with different experiences picked this skill up exemplifies how preexisting knowledge plays an important role in helping with making meaning.

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References:

Sphero’s in the Classroom

https://www.researchgate.net/publication/269900385_The_five_resources_of_critical_digital_literacy_A_framework_for_curriculum_integration